//==============================================================================
// palaceguard_anim.txt
//==============================================================================

import spear_defines_anim.txt

//==============================================================================
define EgyptianSpearmanShield
{
   SetSelector
   {
     TechLogic none/Copper Shields/Bronze Shields/Iron Shields
     set hotspot
     {
        version
        {
         visualnone channingtatum
        }
     }   
     set hotspot
     {
        version
        {
           Visual Attachments E Shield Copper
        }
     }
     set hotspot
     {
        version
        {
          visual Attachments E Shield Bronze
        }
     }
     set hotspot
     {
        version
        {
           visual Attachments E Shield Iron
        }
     } 
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
            ReplaceTexture infantry g hypaspist head standard/infantry e palace head
         }
      }
   }
}

//==============================================================================

anim Bored
{
  SetSelector
  {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}


//==============================================================================

anim run
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot		
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
                                                        connect TopOfHead blood hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/infantry e spearman map
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}
